/ house
ID=house,file=house.schematic

/ house
ID=volcano,file=volcano.schematic

/ house
ID=error_well,file=wells/errorwell.schematic,centerY=2

/ house
ID=cursed_well,file=wells/cursed_well.schematic,centerY=2

/ house
ID=sky_well,file=wells/sky_well.schematic,centerY=0

/ house
ID=battering_ram,file=siege/btram.schematic,centerY=0


/ house
ID=mangonel,file=siege/mango.schematic,centerY=0


/ house
ID=scorpion,file=siege/scbal.schematic,centerY=0

/ house
ID=trebuchet,file=siege/ptreb.schematic,centerY=0

/ house
ID=siege_tower,file=siege/sgtwr.schematic,centerY=0

ID=well_tank,file=other/well_tank.schematic,centerY=0

ID=snow_barracks,file=other/snow_golem_barracks.schematic,centerY=0

ID=drone,file=drone.schematic,centerY=0

ID=time_machine_1,file=time_machine/time_machine_1.schematic,centerY=0
ID=time_machine_2,file=time_machine/time_machine_2.schematic,centerY=0

/ traps
ID=anvil_trap,file=traps/anvil_trap.schematic,centerY=1,centerZ=2
ID=lava_trap,file=traps/lava_trap.schematic,centerY=1
ID=water_trap,file=traps/water_trap.schematic,centerY=1
ID=pit_trap,file=traps/pit_trap.schematic,centerY=19
ID=descend_trap,file=traps/fall_trap.schematic,centerY=12,centerZ=2

/ lucky
ID=lucky_fort,file=lucky/lucky_fort.schematic,overlayStruct=lucky_fort_inner,centerY=1
ID=lucky_fort_inner,file=lucky/lucky_fort_inner.luckystruct,blockMode=overlay
ID=lucky_temple,file=lucky/lucky_temple.schematic,overlayStruct=lucky_temple_inner,centerY=1
ID=lucky_temple_inner,file=lucky/lucky_temple_inner.luckystruct,blockMode=overlay

/ lucky
ID=cursed_lucky_fort,file=lucky/cursed_lucky_fort.schematic,overlayStruct=cursed_lucky_fort_inner,centerY=1
ID=cursed_lucky_fort_inner,file=lucky/cursed_lucky_fort_inner.luckystruct,blockMode=overlay
ID=cursed_lucky_temple,file=lucky/cursed_lucky_temple.schematic,overlayStruct=cursed_lucky_temple_inner,centerY=1
ID=cursed_lucky_temple_inner,file=lucky/cursed_lucky_temple_inner.luckystruct,blockMode=overlay


/ lucky
ID=cursed_fort,file=lucky/cursed_fort.schematic,overlayStruct=cursed_fort_inner,centerY=1
ID=cursed_fort_inner,file=lucky/cursed_fort_inner.luckystruct,blockMode=overlay

/ lucky
ID=snow_golem_fort,file=lucky/snow_golem_fort.schematic,overlayStruct=snow_golem_fort_inner,centerY=1
ID=snow_golem_fort_inner,file=lucky/snow_golem_fort_inner.luckystruct,blockMode=overlay

/ lucky
ID=unlucky_fort,file=lucky/zombie_fort.schematic,overlayStruct=unlucky_fort_inner,centerY=1
ID=unlucky_fort_inner,file=lucky/zombie_fort_inner.luckystruct,blockMode=overlay

/ lucky
ID=brick_fort,file=lucky/zombie_fort.schematic,overlayStruct=brick_fort_inner,centerY=1
ID=brick_fort_inner,file=lucky/brick_fort_inner.luckystruct,blockMode=overlay

/ lucky
ID=stone_fort,file=lucky/stone_fort.schematic,overlayStruct=web_fort_inner,centerY=1
ID=stone_fort_inner,file=lucky/stone_fort_inner.luckystruct,blockMode=overlay

/ lucky
ID=unlucky_fort,file=lucky/zombie_fort.schematic,overlayStruct=unlucky_fort_inner,centerY=1
ID=unlucky_fort_inner,file=lucky/zombie_fort_inner.luckystruct,blockMode=overlay

/ lucky
ID=unlucky_temple,file=lucky/unlucky_temple.schematic,overlayStruct=unlucky_temple_inner,centerY=1
ID=unlucky_temple_inner,file=lucky/unlucky_temple_inner.luckystruct,blockMode=overlay

/ lucky
ID=neutral_temple,file=lucky/unlucky_temple.schematic,overlayStruct=neutral_temple_inner,centerY=1
ID=neutral_temple_inner,file=lucky/neutral_temple_inner.luckystruct,blockMode=overlay

/ lucky
ID=ice_temple,file=lucky/unlucky_temple.schematic,overlayStruct=ice_temple_inner,centerY=1
ID=ice_temple_inner,file=lucky/ice_temple_inner.luckystruct,blockMode=overlay

/ lucky
ID=wood_temple,file=lucky/unlucky_temple.schematic,overlayStruct=wood_temple_inner,centerY=1
ID=wood_temple_inner,file=lucky/wood_temple_inner.luckystruct,blockMode=overlay






ID=boss_fort,file=lucky/boss_fort.schematic



/ other
ID=bedrock_problem,file=other/bedrock_problem.schematic
ID=bedrock_problem,file=other/bedrock_problem_2.schematic
ID=bedrock_problem,file=other/bedrock_problem_3.schematic

ID=rocket_turret,file=other/rocket_turret.schematic
ID=lucky_choice_left,file=other/lucky_choice_left.luckystruct
ID=lucky_choice_right,file=other/lucky_choice_right.luckystruct
ID=wishing_well,file=other/wishing_well.schematic,centerY=2
ID=bouncing_castle,file=other/bouncing_castle.schematic,centerY=1
ID=drill_hole,file=other/drill_hole.schematic,blockMode=air,centerY=7
ID=mortar,file=other/mortar.schematic
ID=msboard_1,file=other/msboard_1.schematic

ID=quad_wells,file=other/wishing_well.schematic,overlayStruct=quad_wells_under,centerY=2
ID=quad_wells_under,file=other/quad_wells_under.luckystruct,blockMode=overlay

/ natural gen
ID=gen_good,file=gen/gen_good.schematic

/ bow
ID=meteor,file=bow/meteor.schematic,centerY=3,blockMode=overlay

